If someone drops their keys, they’ll pick them up. If something’s missing from a table, they’ll look for it. If a goose moves an object just far enough to throw off the routine, it might take a while before anyone notices what’s wrong.
That’s all Untitled Goose Game really needs to work. It doesn’t force a reaction. It gives you a place that responds, and leaves you to decide how far to push it.

You play as a goose in a small, quiet village. Each part of town is sectioned off with its own set of tasks—mostly pranks, some odd puzzles, and a few items that seem impossible to reach until you’ve nudged the area out of shape. The list might tell you to make someone hammer their own thumb or steal lunch from a bench, but the path between objective and outcome is never spelled out.
Instead, you watch. The groundskeeper always locks the gate behind him, but forgets when distracted. The boy in the garden shop trips easily and drops what he’s holding if startled. The man at the table reads the paper, then lifts his cup. Every behavior is an opening.
You only have a few actions—honk, grab, lower your head, and flap—but they’re enough. Most of the time, success depends on getting close without becoming a problem too soon. Wait for someone to put something down, take it, and walk slowly until they start looking the wrong direction. Hide things in bushes. Drop objects in water. Chase people out of rooms, then sneak back in behind them.

Nothing breaks permanently. People clean up, reset displays, and try to get back to normal. But normal doesn’t come back the same way twice. You’re not solving a puzzle so much as wearing down a routine, just enough to make space for your next move.
There’s no penalty for failure. If you’re caught, you drop the item and try again. The worst thing that happens is you get noticed too early, and the loop takes longer to unfold. The music follows your pacing, with short piano phrases that swell when things fall apart and quiet down once you slip away again.
A second player can join through local co-op. It doesn’t make things easier or harder. It just splits attention. One goose runs distraction while the other pulls off the actual task—or doesn’t. Plans fall apart fast with two sets of wings. Sometimes the mess becomes the solution.
Most of the time, nobody notices right away. A tool goes missing, someone starts looking, and a routine quietly unravels. You’re already somewhere else by then, standing just close enough to cause the next problem.
Untitled Goose Game is available on Steam.
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