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Accessible Indie Games for 2024

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Accessibility in games isn’t a one-size-fits-all concept. For some players, it means having more time to react. For others, it’s larger UI elements, assist modes, or even the option to skip frustrating mechanics. While no single title can meet every need, more developers are finding ways to open their games to wider audiences.

Indie studios in particular have been creative about this. Their flexibility and player-first approach mean they often experiment with features bigger studios overlook. Below, we’ve highlighted five accessible indie games that stand out in 2024, each showing how smart design can make play more inclusive without losing challenge or fun.

Hades

a Red background. a cartoon man stands in front of a faded Grecian building adorned with skulls. He holds a sword with a skull hilt over his shoulder. he wears a wreath of burning leaves and is dressed in dark black and red ancient greek clothes.

Supergiant’s Hades is a roguelite where you guide Zagreus, son of Hades, as he fights through the underworld. Each run is tough, and repeated deaths are part of the cycle. Progress comes slowly, which can discourage some players.

To make the experience more flexible, Hades includes God Mode. This option begins with 20% damage resistance. Each time you die, the resistance grows by 2%, up to a maximum of 80%. You can switch it on or off whenever you want, and it does not block achievements.

God Mode keeps the core loop intact while softening the punishment of repeated failure. It allows players who need more breathing room to enjoy the story and combat without feeling locked out. Accessibility here feels like an extension of the game’s theme: resilience through perseverance.

Celeste

a cartoon young woman with red hair reaches for a strawberry with wings flying above her. behind her sits a menacing doppelganger dressed in the same clothing but darker and with darker hair.  also behind the young woman to the right of the image is a man trapped in a mirror of which some of the glass has satter fracturing him.

Celeste is a platformer about climbing a mountain while facing personal struggles. Its simple mechanics—jumping, dashing, and climbing—become incredibly demanding in later chapters. The difficulty can feel overwhelming, which is where Assist Mode makes a difference.

In Assist Mode, you can:

  • Adjust the game speed by up to 50%
  • Turn on unlimited stamina and dashes
  • Enable dash assist, which pauses the action so you can line up moves more easily

Each of these tools can be turned on or off independently. You can reduce the speed slightly to practice, or activate multiple assists if you prefer to focus on the story. Celeste does not hide this mode or make players feel like they are missing out. It is there to give everyone a way up the mountain, no matter their skill level.

Phasmophobia

a dark image of an abandoned room.  looking from a first person perspective your character holds a EMF device in their right hand. a camera on a tripod sits just before the player. the rooms is hugh and have some obscured items of furniture, the mood of the image is very atmospheric and creepy.

Phasmophobia puts you in the role of a ghost hunter investigating haunted locations. The tension comes from exploring dark spaces, gathering evidence, and avoiding deadly spirits. Accessibility options make sure that more players can join in without frustration.

Key features include:

  • Full key binding customization for controls
  • Adjustable cursor settings for size, color, and opacity
  • A custom difficulty system that lets you tune how challenging each investigation feels

These options mean you can shape the experience to your comfort level while still keeping the scares intact. Phasmophobia shows that accessibility can enhance immersion by removing technical barriers that might otherwise distract from the fun.

Moving Out

a cartoon house is shown from the top down. a young woman is throwing a desk chair out of the window while smiling.

Moving Out is a co-op game where you and your friends work for a moving company. The task is simple: carry items out of homes and into the truck. Chaos soon follows as you dodge obstacles, throw furniture through windows, and race against a timer.

The game includes accessibility settings that help reduce stress without taking away the humor:

  • Extended timers for each level
  • The option to disable hazards like ghosts
  • The ability to move heavy items solo
  • Items that stay locked in the truck once placed

These adjustments make Moving Out easier to enjoy with players of different ages and abilities. The focus stays on fun teamwork and silly moments rather than the frustration of missed timers or impossible challenges.

Another Crab’s Treasure

a cartoon painted image of a crab wearing a can as a shell and using a rusted fork as a wepon. he stands on a small hill of sand and trash. behind him are the words Another crabs treasure. in the mage behind the words are some normal crabs of various colours looking to fight. on the left of the image are some more artistic images of various crustations.

Another Crab’s Treasure takes the tough structure of a Soulslike and sets it underwater, where you play as Kril the hermit crab. You scavenge trash for armor, battle sea creatures, and uncover secrets in a polluted ocean. It is colorful and funny, but it can also be punishing.

The accessibility settings change that. Players can:

  • Keep their microplastic currency after death
  • Adjust combat to reduce difficulty
  • Equip a pistol that allows Kril to one-shot bosses

The pistol option in particular stands out. It may sound absurd, yet it provides a reliable way for players to progress through difficult encounters. You can switch it on, defeat a tough boss, and then return to normal play. It is a reminder that accessibility can be lighthearted while still serving an important purpose.

Accessible Indie Games in 2024

These five titles highlight how indie developers are taking accessibility seriously. From the scaling difficulty in Hades to the flexible assist settings in Celeste, the goal is not to make games easy. The goal is to give more players the chance to experience stories and mechanics that might otherwise be out of reach.

As more indie studios embrace these ideas, accessibility will continue to grow as a standard part of game design. Accessible indie games are helping to shape a future where everyone can find their own way to play.

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