There’s a gardener who just wants to tend his vegetables in peace. There’s a kid minding his business in the street. There’s a man sitting quietly at a pub. None of them know yet that a goose has arrived and has absolutely no intention of leaving them alone. That’s the whole setup of Untitled Goose Game, and House House somehow turned it into one of the most delightful indie games in years.

You work through a small English village one section at a time, each area coming with a to-do list of chaos to inflict on its residents. Make someone hammer their own thumb. Steal a kid’s glasses. Trap the groundskeeper in a field. The objectives are vague enough that figuring out how to actually pull them off is half the fun, and the answers usually involve watching how people behave, finding the right moment, and waddling away before anyone connects you to what just happened.

You only have a handful of moves: honk, grab, lower your head, flap your wings. That’s it. What makes it work is how the whole village feels alive and reactive around you. The groundskeeper locks the gate behind him every single time, except when he’s distracted. The boy in the garden panics easily. Everyone has a routine, and your job is to figure out exactly how to break it. Nothing stays broken either, people clean up, restock, and go back to normal, which means you can cause the same kind of chaos multiple times without the game ever feeling like it’s punishing you for messing around.
There’s a second player option too if you want to rope a friend in, and splitting the chaos between two geese is exactly as funny as it sounds. One of you runs distraction, the other goes for the actual objective, and then both plans fall apart simultaneously and somehow it still works out.
Untitled Goose Game is short, genuinely funny, and just mean enough to feel satisfying without ever being cruel. It’s the kind of game you finish in an afternoon and immediately want to tell someone about. Available on Steam if you haven’t played it yet, and honestly, what are you waiting for.
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