The Archer Queen has always been one of the most versatile heroes in Clash of Clans. Her long range, strong single-target damage, and ability to shape attacks make her essential at nearly every Town Hall level. Choosing the best Archer Queen equipment gives her even more flexibility, whether that means staying alive longer, increasing her damage, or turning the tide of a Queen Charge.
In this guide, we’ll walk through the equipment available to the Archer Queen, look at what each one offers, and talk about how it fits into different strategies. The goal is simple: to help you decide which upgrades are worth your time and which ones are better left behind.
The Archer Queen’s Hero Equipment

The Archer Queen currently has 5 Hero Equipment to choose from:
- Archer Puppet
- Invisibility Vial
- Giant Arrow
- Healer Puppet
- Frozen Arrow
Let’s go through the strengths, weaknesses, and use cases for each Equipment so you can choose which ones are right for you and the strategies you like to use!
Archer Puppet

When activated, the Archer Puppet summons a group of Archers to help the Queen. It also recovers a portion of the Queen’s health and increases her damage per second.
It is one of two Equipment that the Archer Queen starts with, the other being the Invisibility Vial.
At maxed level (18) the Archer Puppet summons 35 Archers, increases the Queen’s damage per second by 144 and recovers 440 hitpoints on activation.
Similar to the Barbarian King’s Barbarian Puppet Equipment, the Archer Puppet is good at swarming defences and protecting the Archer Queen, particularly against single-target defences. However, the summoned Archers are quickly dispatched by splash damage defences such as Wizard Towers and Scattershots.
Overall, the Archer Puppet is one of the weakest Equipment for the Queen and should only be used at lower Town Hall levels when other options are limited.
Invisibility Vial

On activation, the Invisibility Vial turns the Archer Queen invisible and increases her damage for a short time. Additionally, it increases her hit points.
It is the second Equipment that the Archer Queen starts with, alongside the Archer Puppet.
At maxed level (18) the Invisibility Vial ability lasts for 7.8 seconds, increasing the Queen’s damage per shot by a huge 1,740 and raising her hitpoints by 700.
This Equipment greatly increases the Queen’s survivability and allows her to take down several defences while invisible. It’s particularly great to use up against a single-target Inferno or Monolith. However, be sure to activate the ability before the Queen gets too low on health otherwise she can sometimes die before the invisibility can save her.
Overall, the Invisibility Vial is a great choice for every attack and is one of the Archer Queen’s best Equipment. The invisibility keeps her alive longer and the damage increase helps her to take out high hitpoint buildings such as the Town Hall.
Giant Arrow

When activated, the Giant Arrow fires a huge arrow in a straight line which pierces through buildings as it crosses the entire village. It also increases the Queen’s damage per second and hitpoints.
It is unlocked at Blacksmith level 2 which is available at Town Hall 9, but should it be used over the Archer Puppet.
At maxed level (18) the Giant Arrow deals 1,950 damage, increasing the Queen’s damage per second by 132 and her hitpoints by 581.
The Giant Arrow sounds good in theory but is often less effective in practice. If lined up correctly, it can destroy key defences such as Air Sweepers which can aid an air attack. However, most of the time it will only soften up buildings. That being said, you can pair the Giant Arrow with Lightning and Earthquake spells to destroy certain buildings, but this requires skill and precision to pull off. To answer the question I posed above, I would rather use the Archer Puppet at lower Town Hall levels.
Overall, the Giant Arrow is a high-skill ceiling Equipment, offering a high upside when used correctly, but offering little when used poorly.
Healer Puppet

The Healer Puppet summons a small number of Healers when activated. Additionally, it grants the Queen additional hitpoints and a small amount of self-healing per second.
This Equipment is unlocked at Blacksmith level 5, requiring Town Hall level 12.
At maxed level (18) the Healer Puppet summons 3, level 8 Healers, provides 35 self-healing per second and increases the Queen’s hitpoints by 968.
The Healer Puppet increases the Archer Queen’s survivability by providing her with a good amount of hitpoints and healing. Something useful to note is that the Healer’s don’t solely target the Queen, so they can heal other troops if they’re in the area, saving you between 14-42 army camp space depending on the Puppet’s level.
Overall, the Healer Puppet is one of the best Equipment for the Archer Queen because it increases her survivability. Despite this, I wouldn’t use it when doing a Queen Charge as any more than 5 Healers on a Hero have no effect and other Equipment is better.
Frozen Arrow

The Frozen Arrow is a passive ability that slows down the defences it hits for a limited time.
The Frozen Arrow is the only Epic Equipment for the Archer Queen, so if you don’t have it already you’ll need to buy it from the Trader for 1500 gems.
At max level (27) the Frozen Arrow slows the defences’ attack speed by 75% for 3 seconds. It also increases the Archer Queen’s damage per second by 168.
Being a passive ability, the Frozen Arrow is always used throughout a battle. It is particularly effective against key defences such as Inferno Towers, Scattershots, X-Bows and the Monolith, and defending Heroes. However, the Frozen Arrow can only impact the target the Queen is attacking, so when coming up against several defences at one time, she can quickly be overwhelmed and defeated.
Overall, the Frozen Arrow is the best Equipment for the Archer Queen. It increases her damage output by a large amount and is particularly great in a Queen Charge.
Conclusion
When it comes to raw effectiveness, the Invisibility Vial and Frozen Arrow stand out as the best pair for the Archer Queen. Together, they give her the ability to survive longer under pressure and deal enough damage to cut through high-value defenses. For players who don’t yet have access to the Frozen Arrow, the Healer Puppet is a reliable alternative, especially in attacks where extra sustain is more valuable than raw damage.
Other equipment has its place, but it depends heavily on your playstyle. The Giant Arrow can create openings in the right hands, while the Archer Puppet can carry you through earlier Town Hall levels before stronger options unlock. Each piece has strengths, but none shape the outcome of a battle the way the Frozen Arrow and Invisibility Vial can when paired together.
The Archer Queen has always been one of the most defining heroes in Clash of Clans, and her equipment only reinforces that role. Choosing the right setup means giving yourself a hero who can carve out critical defenses, stay alive through punishing fire, and set up your army for victory.
Good luck and Clash on!
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