Home Indie Games Fallen Tear: The Ascension Is the Filipino-Made Metroidvania Being Called the Elden Ring of Its Genre
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Fallen Tear: The Ascension Is the Filipino-Made Metroidvania Being Called the Elden Ring of Its Genre

And it was made by a small team in Manila who built it while working full-time jobs

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Fallen Tear: The Ascension Filipino-Made Metroidvania
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Early on, the game stops you cold. You’ve just earned enough skill points for one upgrade, and Fallen Tear: The Ascension is asking you to choose: unlock the dash, or the double jump? Both paths forward are blocked. One requires the other. You can only pick one right now, which means you’re also choosing where you’re going first. It’s a small moment, but it tells you everything about what kind of game this is.

Developed by Winter Crew Studios, a small team from Manila, Philippines, who built this game while working full-time jobs, and published by CMD Studios, Fallen Tear: The Ascension just landed on Steam Early Access on March 17, 2026. It’s a 2D hand-animated Metroidvania with Souls-lite combat, JRPG party-building, and a world that genuinely reacts to what you do in it. You play as Hira, a young aspiring hunter with a past he can’t fully remember, dropped into the world of Raoah and tasked with stopping ancient gods from tearing everything apart.

The big idea here is the Fated Bond system. As you explore, you recruit allies, each one with their own sidequests, story arcs, and enough personality to make you actually care about them. The writing gives them real character, and the voice acting seals it. What makes these bonds interesting beyond the writing is how they actually change how you play. You can equip three at a time, and each one brings active skills, new moves, and even traversal options into your loadout. When your Rush Gauge fills up, you can unleash a Fated Rush, calling all three out at once in one big, chaotic, extremely satisfying flurry of attacks. These aren’t just stat numbers in a menu. They feel like a team.

The world of Raoah is enormous, and it looks incredible. In one cutscene, you’re standing under a cherry tree in full blossom, everything bright and warm and alive. In the next, that same town is in ruins, ash and fire where the color used to be. The visual range is impressive for an indie project, and it makes sense once you know that CMD Studios has spent years doing art and animation work for international AAA clients before making this their first original game. Early Access currently covers 10 interconnected regions, each one distinct enough that you’ll lose track of time just wandering between them.

Fallen Tear: The Ascension is available now on Steam Early Access for $19.99, currently 10% off for launch. The current build covers roughly 35% of the full game, with around 15 to 20 hours of content depending on your playstyle. Save data carries over into the full 1.0 release targeting Q4 2026, so nothing you earn now gets wiped. Console versions for PS5, Xbox Series X/S, Nintendo Switch, and Nintendo Switch 2 are planned after the full launch. Fallen Tear: The Ascension is the kind of game you wishlist, then buy two days later at 11pm because you couldn’t stop thinking about it.

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