Home Indie Games ‘Lost and Found Co.’ Puts You to Work Finding Lost Things for a Dragon Goddess
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‘Lost and Found Co.’ Puts You to Work Finding Lost Things for a Dragon Goddess

Being a duck was easier

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Lost and Found Co Game Preview
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You are a duck. Well, you were a duck. Now you’re an intern at a magical startup run by a dragon goddess, and apparently that’s your life now. The startup is a lost-and-found company, your boss is a deity with a shrine on the line, and every scene you search through is so packed with hand-drawn detail that you’ll spend twenty minutes on a single screen just because you have to know what that tiny glowing jar in the corner does.

Developed by Thai indie studio Bit Egg Inc., Lost and Found Co. dropped on Steam in early March 2026 and immediately picked up an Overwhelmingly Positive rating, sitting at 96% positive across nearly 1,900 reviews. Reviewers kept landing on the same things: the sheer density of hand-crafted detail in every scene, the warmth of the characters, and the fact that the game keeps finding new ways to surprise you even after you think you’ve figured out its rhythm.

You play as Ducky, an ordinary duck transformed into a human by the Dragon Goddess Mei Long, who needs help running her new business venture. Mei’s shrine is facing demolition, she’s lost her divine clout, and her big plan for rebuilding power is, brilliantly, a lost-and-found company. People lose things constantly, she reasons, so why not make a business out of reuniting them with their stuff? You’re the intern. She’s the face. Off you go.

Lost and Found Co. is a hidden object game, but it treats the genre with a level of care that feels almost personal. Each of the 26+ hand-crafted scenes is absolutely bursting with tiny illustrated characters, interactive surprises, and objects that actually react when you click them. If you grew up losing hours to Where’s Waldo books, this is what that nostalgia looks like with a full visual overhaul and a narrative spine attached. The scenes don’t just look lived-in, they feel lived-in, full of little jokes and secrets tucked into corners that have nothing to do with your actual objective.

The game splits between story mode levels and client requests. Story mode carries the main narrative across 10 chapters, following Mei’s attempts to save her shrine while a larger corporation looms in the background. It’s a little predictable, told through comic-like panels and animation so endearing you won’t really mind. Client requests are smaller standalone missions with their own difficulty ratings, perfect for when you want to search without committing to a cutscene. And if you’ve had a long day and just want to quietly redecorate Ducky’s office between searches? There’s a decorating system for that too.

Every scene is stacked with thousands of hand-drawn, hand-animated objects, and clicking a random jar doesn’t just tick a counter; it might trigger a tiny animation, a sound, a reaction from a nearby character. None of it feels accidental. The character designs lean into anime sensibilities hard enough that one reviewer noted Mei bears a striking resemblance to Maomao from The Apothecary Diaries, which honestly feels less like coincidence and more like a quiet wink to the crowd. The soundtrack is original and upbeat, and cleared for streaming use, which saves content creators the usual headache of muted VODs.

The demo is up on Steam and covers enough ground to give you a real feel for it. If hidden object games have ever felt too shallow or too static for you, Lost and Found Co. is the one that might change that. There’s a reason people finish a level and immediately start clicking things they already found just to see what else is in there.

Lost and Found Co. is available now on Steam for PC and Mac.

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Jay is the founder and Editor-in-Chief of Blooing. He built it from scratch, writes most of what's on it, and has no plans to stop anytime soon.

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