Aulus got a full revamp in patch 2.1.67 and he plays a lot differently now. Whether you played the old version or you’re just picking him up, this Aulus revamp build guide covers everything you need to get started.
He’s a Fighter built around stacking his passive, Fighting Spirit, to power up his basic attacks. The revamp gave him an actual chase tool, a CC immunity window, and a new ultimate that keeps him in the fight longer. He works in both jungle and EXP lane.
This guide covers his skills, builds for both roles, emblems, combos, counters, and draft tips.
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Aulus Skills Breakdown

Passive: Fighting Spirit
Every second Aulus deals damage to any unit, his axe gains one stack of Fighting Spirit. Each stack raises his attack speed. Once he’s at full stacks, his basic attacks become enhanced, dealing extra physical damage based on a portion of the target’s max HP and hitting in a line in front of him.
Every other skill in his kit is there to help you reach full stacks faster and stay on targets long enough to use them. In any fight, you’re always in one of two phases: building stacks, or cashing them in. Know which one you’re in.
Aulus, Charge! (First Skill)
Aulus gets a 30% movement speed boost, going up to 50% at max level. If he doesn’t get hit by a high-level CC within the first 2 seconds, he gains CC immunity for the rest of the skill’s duration.
Cooldown: 14 seconds at level 1, 12 seconds at max level.
💡 Note: The 2-second window is where most players mess up. CC immunity doesn’t kick in the moment you cast it. You have to survive those first 2 seconds first. Don’t rush in at the start of a fight. Let your frontline go in and bait out the enemy’s CC, then cast this on the way in.
The Power of Axe (Second Skill)
Aulus swings his axe in a fan shape, dealing physical damage and slowing everyone it hits. If it connects, he can cast it again to dash toward the target area and hit them on landing. The second cast can also clip through thin walls.
💡 Note: The dash only works if the first swing actually hits. If you miss, you lose it entirely. In a teamfight, don’t aim for where you want to land. Aim toward the nearest enemy first, then use the dash to get where you need to be.
Cleaving Axe (Ultimate)
Aulus swings his axe at nearby enemies repeatedly. After 4 swings, he winds up and releases a wider, harder-hitting slash. He gets damage reduction throughout and a small movement speed burst with each swing.
💡 Note: Don’t use this to open a fight. Use it once you’re already on a target. The damage reduction helps you survive the burst window, and the speed bursts keep you from getting kited while you’re mid-animation. Pop it right after The Power of Axe gets you onto your target.
Skill Leveling Order
Priority: The Power of Axe > Cleaving Axe > Aulus, Charge!
Max The Power of Axe first. It’s your main damage and chase tool, so getting its cooldown down as fast as possible matters a lot for early ganks and skirmishes. Level your ultimate at 4, 8, and 12. Aulus, Charge! gets leveled last since the speed boost is helpful but it’s not what’s making or breaking your fights.
Best Aulus Revamp Build
This Aulus revamp build works for both jungle and EXP lane. The core six items stay the same regardless of role. What changes between the two is your battle spell.

| # | Item | Why You Build It |
|---|---|---|
| 1 | Tough Boots | Reduces CC duration, which directly helps you survive the 2-second window on Aulus, Charge! before CC immunity kicks in. Default boots choice for this build. |
| 2 | War Axe | Core damage item. Stacks Physical Attack over time, gives lifesteal, and deals true damage at full stacks. Always build this second. |
| 3 | Brute Force Breastplate | Gives Physical Attack and movement speed every time you use a skill or basic attack. Keeps you stuck to targets while building Fighting Spirit stacks. |
| 4 | Endless Battle | Gives Physical Attack, lifesteal, cooldown reduction, and true damage on basic attacks after using a skill. The cooldown reduction means your dashes reset faster too. |
| 5 | Queen’s Wings | When your HP falls below a threshold, you gain extra damage, cooldown reduction, and lifesteal. Keeps you alive through the brawling phase Aulus thrives in. |
| 6 | Rose Gold Meteor | Hybrid defense that scales with Physical Attack, plus a shield when your HP drops low. Good last item for surviving dives into the backline. |
Optional Swaps:
- Replace Queen’s Wings with Immortality if you keep getting burst down before your sustain kicks in.
Best Emblem for Aulus
Use the Fighter Emblem for both jungle and EXP lane. It works for every Aulus revamp build variation covered in this guide.

| Tier | Talent | Why It Works for Aulus |
|---|---|---|
| Tier 1 | Thrill | Flat adaptive attack that scales into his enhanced basic attacks. Aulus stays in fights long enough to make consistent use of it every game. |
| Tier 2 | Festival of Blood (EXP Lane) | Gives extra spell vamp every time you get a kill or assist, stacking up to 5 times. The healing adds up fast in the extended brawls Aulus thrives in. |
| Tier 2 | Seasoned Hunter (Jungle) | Speeds up jungle camp clearing and makes your early game stronger. Required if you’re playing jungle. |
| Tier 3 | Killing Spree | Restores HP and boosts movement speed after each kill. Keeps you healthy during dive sequences and lets you chase the next target without backing off. |
Battle Spell by Role
Jungle: Retribution (upgrade to Ice Retribution)

Ice Retribution slows the next enemy you hit after casting it. Use it as you’re closing in with The Power of Axe’s dash. They get slowed before they can react, giving you time to sit on them and stack Fighting Spirit.
EXP Lane: Flicker

Flicker bails you out when Aulus, Charge!’s CC immunity window doesn’t go your way, or when you need to reposition fast. You can also use it aggressively: Flicker onto a carry and immediately go into the full combo.
Aulus Revamp Combo Guide
Combo 1: Standard Teamfight Engage
Aulus, Charge! > The Power of Axe (first cast) > The Power of Axe (second cast dash) > Cleaving Axe > Enhanced Basic Attacks
- Wait for your frontline to go in first and draw out the enemy’s CC.
- Cast Aulus, Charge! and move toward the fight. Let the 2-second window pass.
- Once CC immunity is active, use The Power of Axe to hit enemies near the edge of the fight.
- If it connects, immediately dash with the second cast onto your priority target, usually the carry or mage.
- Activate Cleaving Axe and stay on them through all 4 swings and the final slash.
- Clean up with enhanced basic attacks while your Fighting Spirit stacks are still up.
⚠️ Most common mistake: Casting Aulus, Charge! and running in right away before your frontline has done anything. You’ll eat a stun during the 2-second window and the whole thing falls apart.
Combo 2: Solo Kill or Split Push
The Power of Axe (first cast) > The Power of Axe (second cast dash) > Aulus, Charge! > Basic Attacks > Cleaving Axe
Use this for 1v1 situations or when you catch someone out of position.
- Open with The Power of Axe as soon as you’re in range. The slow and the dash connect in one motion.
- Dash in immediately with the second cast.
- You’re on them now. Cast Aulus, Charge! to keep the speed boost going so they can’t create distance while you’re building stacks.
- Basic attack to stack up Fighting Spirit.
- When you hit full stacks or they try to Flash out, activate Cleaving Axe to lock them down and finish the kill.
Combo 3: Jungle Gank with Ice Retribution
Aulus, Charge! > Approach the lane > Ice Retribution proc > The Power of Axe (first cast) > The Power of Axe (second cast dash) > Cleaving Axe > Enhanced Basic Attacks
- Cast Aulus, Charge! before you enter the lane so you travel faster.
- Get close enough and proc Ice Retribution on your next basic attack. This slows them immediately.
- While they’re slowed, use The Power of Axe. The slow makes it much easier to land the first cast and get the dash.
- Dash in, activate Cleaving Axe, and finish with enhanced basics.
The Ice Retribution slow is what makes this gank reliable. Without it, The Power of Axe can whiff on a moving target and you lose the dash entirely.
Aulus Counters and Matchups
Heroes That Counter Aulus
| Hero | Why They Counter You |
|---|---|
| Phoveus | Every time Aulus uses a movement skill, Phoveus can teleport to him and lock him down. CC immunity doesn’t protect you here because Phoveus reacts to your movement, not a CC. Hard counter, avoid in draft. |
| Dyrroth | Bursts Aulus down before Fighting Spirit stacks have time to ramp up. Aulus needs a few seconds to get going; Dyrroth doesn’t give that. |
| Harith | Stays out of melee range and blinks away every time you try to close in. The Power of Axe helps but Harith resets fast enough to make it a losing chase. |
Heroes Aulus is Strong Against
| Hero | Why You Win |
|---|---|
| Gloo | Slow and stationary. You build full stacks easily and the max HP damage on your enhanced basics eats through his health bar. |
| Sun | Fighting Spirit stacks build off damage to any unit, clones included. You don’t need to figure out which Sun is real, just keep swinging. |
| Aldous | Has to farm his own passive before he’s a threat. Bully him early and you can win the matchup before he ever gets dangerous. |
Items That Counter Aulus
| Item | Why It Works Against You |
|---|---|
| Winter Crown | Makes the user briefly untargetable. You commit your whole combo, they pop it at the last second, and you’re out of position with nothing to show for it. |
| Wind of Nature | Blocks all physical damage for a short window. Directly shuts down your enhanced basic attack phase, mostly on marksmen. |
| Immortality | You get the kill, they come back. Now you have to decide whether to stay and finish or back off, and neither option is great when the enemy team is collapsing. |
Draft Tips
- Pick Aulus into teams with a clear frontline and carries who need to hold their ground to deal damage. He needs enemies to stay in range, so he struggles when the whole enemy team can just reposition freely.
- Don’t blind pick him into lineups with three or more CC skills or multiple assassins. Aulus, Charge! is a strong tool but it doesn’t make you immune right away, and a coordinated CC chain will still shut you down before the window opens.
- Jungle is the stronger role for the Aulus revamp build right now. Getting to War Axe faster makes a real difference in how early he can impact the map. In EXP lane, ranged heroes can poke him out before he builds any real durability.
- He also works much better when your team’s roam or mid starts the fight first. Aulus isn’t an initiator. He’s at his best walking into a fight that’s already happening, not trying to force one on his own.
Final Thoughts
Aulus is in a good spot in patch 2.1.67. The Aulus revamp build rewards players who learn the Aulus, Charge! timing since the CC immunity doesn’t activate immediately, but once that clicks he feels a lot more consistent. He can chase now, the CC immunity actually works when you time it right, and his ultimate keeps him in fights instead of just standing there swinging at air.
Go jungle if you can. He comes online faster there and his gank threat with Ice Retribution is genuinely strong once War Axe is done.
FAQs for Aulus Revamp Build
Yes. He has a 49.8% win rate in ranked and he’s a viable pick in most skill brackets. He’s not a lane bully, but he’s a legitimate fighter now with real tools to chase, engage, and win extended fights. The key is picking the right matchups and not going in cold without frontline support.
War Axe is his core item and you should always build it first. It stacks Physical Attack over time, gives lifesteal, and deals true damage at full stacks. Everything else in the build supports it.
Both work, but jungle is stronger right now. He farms faster with Retribution, hits his item spikes earlier, and can gank with Ice Retribution once War Axe is done. EXP lane is fine if your team needs him there, just be careful with ranged matchups early.
The CC immunity on Aulus, Charge! The immunity doesn’t activate the moment you cast it. You need to survive 2 seconds without getting hit by a hard CC first. Most players lose fights because they rush in too early. Let your frontline go in first, wait for the enemy’s CC to come out, then go in.
Phoveus is the hardest counter since he teleports to Aulus every time he uses a movement skill. Dyrroth is also a problem because he bursts Aulus down before Fighting Spirit stacks can ramp up. Harith is annoying in lane because he can constantly reposition out of range.
The biggest changes are The Power of Axe now has a second cast that dashes onto a target, Aulus, Charge! gained a CC immunity window after 2 seconds, and Cleaving Axe is a completely new ultimate with damage reduction and movement speed bursts. The passive, Fighting Spirit, works the same way as before.
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