Jinx is one of those ADCs who feels weak at first and then completely takes over once she gets going. She has a slow early game, no mobility, and dies fast if she gets caught. But once her items come online and her passive starts chaining off kills, she’s one of the scariest carries in the Duo Lane. If you’re willing to play patient and farm your way to a power spike, Jinx will reward you.
This guide covers everything you need to play her in Patch 7.0f, from abilities and build to how you should be playing in each stage of the game.
Is Jinx Good in Wild Rift Patch 7.0f?
Yes. Jinx is sitting in Tier A in the Duo Lane right now with a pick rate around 9 to 10%. She wasn’t touched in 7.0f, so her build and gameplan from the 7.0 cycle carry over cleanly. She’s also one of the better choices if you’re newer to the ADC role since her kit is easy to understand and her late-game payoff is high.
Jinx Skills in Wild Rift

Jinx’s kit has one central idea: switch between weapons depending on the situation, and when you finally get a kill, use the passive window to keep pushing. Everything else in her kit supports that loop.
Passive: Get Excited!
When Jinx gets a kill or assist on a champion, epic monster, or structure she recently damaged, she gains a massive speed and attack speed boost for 6 seconds and also recovers some missing mana. During this window she can exceed the normal attack speed cap.
This is why Jinx is dangerous in teamfights. A single takedown fully refreshes her momentum and lets her immediately chase the next target. One kill can turn into a full wipe if you’re in the right position.
First Skill: Switcheroo (Toggle)
Jinx has two weapons and you swap between them with Q. Learning when to use each one is the main skill on this champion.
Pow-Pow (Minigun) stacks attack speed the longer you keep swinging. Use it when you’ve locked onto a target and want to melt them as fast as possible.
Fishbones (Rocket Launcher) costs mana per shot but gives you extended range and deals damage to enemies around the main target. Use it to poke safely in lane, clear minion waves, and spread damage in teamfights.
🔑 A good habit to build: open most fights with Fishbones to poke and deal AoE damage, then switch to Pow-Pow once you’ve found your target and are ready to commit.
Second Skill: Zap!
A long-range skillshot that damages the first enemy it hits, slows them, and reveals them briefly. You’ll use this to finish off enemies trying to escape, slow targets who are diving you, and check bushes or objectives when you have no vision. It scales well with AD so it hits harder as you get items.
Third Skill: Flame Chompers!
Jinx tosses three grenades that arm after a short delay. Enemy champions who step on them get rooted and take damage. The grenades also stop dashes.
The most common mistake new Jinx players make is throwing these toward an enemy who hasn’t committed yet. Because of the arming delay, a moving target will usually walk right past them. If someone is diving you, drop the Chompers at your own feet so they walk straight into them.
Ultimate: Super Mega Death Rocket!
A global rocket that gains more damage the further it travels and deals bonus damage based on the target’s missing health. Nearby enemies also take a portion of the blast.
It’s best used to finish off low-health targets who escaped a fight, or to soften up a champion before your team engages. The missing health bonus is what makes it hit hard, so firing it at a full-health target early in a fight usually isn’t worth it.

Best Jinx Build in Wild Rift (Patch 7.0f)

Burst Item Build
Jinx’s build focuses on lifesteal to keep her alive in fights, attack speed to fuel her Switcheroo stacks, and crit to turn her sustained damage into something terrifying.
- Bloodthirster: Start here. It gives you attack damage, lifesteal, and a shield at full health. This is what keeps you alive in lane skirmishes before you’ve built anything else.
- Berserker’s Greaves: Standard boot for Jinx. The attack speed helps your Pow-Pow stacks build faster and syncs well with Lethal Tempo.
- Runaan’s Hurricane: This is a core Jinx item. The bolts it fires also trigger off Fishbones, which means you’re hitting multiple enemies at once during teamfights. It completely changes how threatening you are in grouped fights.
- Infinity Edge: Once Hurricane gives you crit, Infinity Edge makes those crits count. This is your main damage spike and where Jinx starts one-shotting squishy targets.
- Mortal Reminder: Good against teams with healing. It applies Grievous Wounds on hit and gives armor penetration.
- Soul Transfer: A late-game defensive item that helps you survive burst damage when enemies are focusing you.
Best Runes for Jinx in Wild Rift

- Lethal Tempo (Keystone): The best keystone for Jinx. It ramps up your attack speed the longer you fight, which feeds directly into Pow-Pow stacks and your passive snowball.
- Brutal (Domination): Extra attack damage and armor penetration early. Makes your laning phase less passive and helps you trade when you need to.
- Bone Plating (Resolve): Reduces the damage you take from the first hit. Helps you survive aggressive early trades and dive attempts.
- Sweet Tooth (Inspiration): Increases healing from Honeyfruits and gives bonus gold. Helps Jinx stay healthy in lane and hit her item spikes faster.
Best Summoner Spells for Jinx

Flash is mandatory. Jinx has no escape tool built into her kit, so Flash is your only option when someone catches you off position. Take it every game.
Ghost is the recommended second spell for Jinx. It gives her a sustained movement speed boost that partially makes up for her lack of mobility, and it’s especially useful for chasing or repositioning during fights. If your team already has enough speed tools and you need lane sustain, Heal is a reasonable alternative, but Ghost is generally the stronger pick on Jinx right now.
Skill Order
Level up Switcheroo! (Q) first to increase Fishbones’ range and Pow-Pow’s attack speed at each rank. Max Zap! (W)second since its damage scales with rank and it’s your main poke and chase tool. Max Flame Chompers! (E) last because the root duration barely changes between ranks and there’s no urgency to level it early. Put a point in your Ultimate whenever it’s available.
Jinx Game Strategy
Early Game
Jinx’s early game is all about surviving and farming. She has no way to start a fight, no escape on a short cooldown, and she won’t deal enough damage to justify trading aggressively before her items come in. Your job is to hit your CS targets, stay healthy, and avoid getting caught by an aggressive support.
Use Fishbones to poke the enemy ADC from a distance when you can do it safely, but don’t drain your mana doing it. Let your support be the one to start fights. Save Flame Chompers for when someone closes the gap on you and starts a dive, not as an opening move. Focus on farming until you have Bloodthirster completed.
Mid-Late Game
Jinx starts becoming a real threat once Bloodthirster and Berserker’s Greaves are done. She becomes a teamfight problem once Runaan’s Hurricane comes in.
In teamfights, stay behind your frontline and let them make the first move. Open with Fishbones to deal AoE damage across multiple targets, throw Flame Chompers to block the enemy’s path if someone is diving toward you, and use Zap! to slow anyone trying to escape. Once you get a takedown and your passive activates, use the speed boost to reposition to a better angle and keep attacking. Your ultimate is great for finishing off enemies who manage to escape the fight or for picking off low-health targets across the map.
The one thing that will get you killed most often at this stage is being too far forward. Jinx does not survive being the first target. Always let your team absorb the initial engage before you start dealing damage.
Jinx Counters in Wild Rift
Jinx loses hard to anything that can bypass her frontline or close the gap before she can react. Aggressive engage supports like Leona and Blitzcrank are rough matchups in the laning phase, and assassins like Zed or Akali can delete you before your passive even has a chance to matter.
In those matchups, stay further back than usual, prioritize Quicksilver Enchant, and keep Flame Chompers ready as a defensive tool rather than using it offensively.
Conclusion
Jinx is a strong pick in Patch 7.0f and one of the best ADCs to learn if you’re newer to the Duo Lane. Her early game asks you to be patient and disciplined, but once you hit your item spikes and your passive starts chaining, she becomes one of the hardest carries to deal with. Learn the weapon swap timing, keep your positioning clean in teamfights, and you’ll find that most games Jinx plays in are decided by how well she farms and how quickly she reaches her third item.
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