The Eudora Revamp is one of the larger mage updates Mobile Legends has released in recent patches. It shifts her away from being a pure single-target delete pick and pushes her toward a mage that can still burst one enemy quickly while also threatening grouped opponents cleaner skill interactions and wider coverage.
The revamp went live with Patch 2.1.45 on January 28, 2026 (server time), with official channels confirming the new skills shortly after deployment.
Below is a full, change-by-change breakdown of what is different, how her skills functions now, and how Eudora’s correct combos play out in real matches.
ALSO READ: How to Use Eudora in 2026: Best Build, Combos, Emblems, and Strategy Guide

What the Eudora Revamp is trying to fix
Before this update, Eudora played in a straight line. You hid in fog, landed the stun, dumped your skills, and backed off. The pattern worked when conditions were perfect. It also made her easy to read, and her impact dropped hard when enemies stayed grouped or played around vision.
The stated goal of the Eudora Revamp was to keep her instant pick-off identity while giving her options between area damage and more controlled follow-up through proper combo sequencing. That change is aimed at making her relevant in fights that are not built around isolated targets.
Passive change: Superconductor becomes the core of the skills

Eudora’s skills still apply Superconductor to enemies. The difference now is that nearly every part of her skills gains extra value when interacting with that mark. This is what separates the revamp from a simple damage adjustment.
When you throw skills without tracking Superconductor, the damage feels underwhelming. When you manage the mark properly, Eudora pressures fights far more consistently than her previous version.
Superconductor is no longer background damage. It dictates how you sequence everything.
Skill 1 change: Forked Lightning gains range control and a chain effect

Forked Lightning is no longer a filler spell. It now serves two clear purposes:
- It hits multiple targets in a wider fan-shaped area
- It creates a lightning chain when the target is affected by Superconductor
When Forked Lightning hits a marked enemy, a lightning chain forms between you and the target. During this interaction, Eudora gains movement speed, which directly affects how safely you reposition after committing.
What this changes in real gameplay
You are no longer relying on one perfect bush setup every fight. You can poke, pressure space, and threaten grouped enemies without fully committing. The movement speed makes Eudora feel less locked in place after casting, which reduces how often you get punished for revealing yourself.
Skill 2 change: Ball Lightning defines clean engagement timing

Ball Lightning remains your primary control tool. It deals damage, stuns the target, and reduces Magic Defense.
What changes is how central it becomes to your damage flow. Landing Ball Lightning at the correct moment sets up the rest of your skills properly. Missing the timing or forcing it early makes the follow-up noticeably weaker.
This is the version of Eudora tied specifically to Patch 2.1.47. Earlier iterations across past seasons worked differently, which is where most player confusion comes from.
What this changes in real gameplay
Ball Lightning still starts most pick-off attempts. The Magic Defense reduction reinforces her burst threat against squishy backliners. The revamp rewards players who sequence abilities cleanly rather than relying only on landing the stun.
Ultimate change: Thunder’s Wrath gains real teamfight value

The Eudora Revamp shifts Thunder’s Wrath away from being a pure single-target finisher. The skill gains more value when enemies are already marked with Superconductor or grouped closely together.
Thunder’s Wrath now functions better as a controlled payoff tool rather than a button you press immediately after landing crowd control.
What this changes in real gameplay
Your ultimate has higher impact when multiple enemies are tagged. You are not forced to commit everything the moment you press it. Eudora’s contribution in mid-game skirmishes becomes more stable, especially when fights break out around objectives.
Eudora Revamp biggest combo change: sequencing decides your impact
With Superconductor acting as the engine of the skills, the Eudora Revamp heavily rewards clean sequencing. In practice, you are choosing between two approaches.
Pick-off combo
You start with control, apply Superconductor, then unload damage while the target is stunned and debuffed.
Teamfight combo
You apply marks through wider damage, control space with Forked Lightning, then use Thunder’s Wrath when enemies clump.
Old Eudora relied on one script. Revamped Eudora introduces a decision point based on how the fight develops.
What stayed the same
Several fundamentals did not change:
- Eudora remains a burst mage
- Positioning still decides whether you survive after committing
- Vision and fog of war still define her success
The difference is that ambushes are no longer the only way she contributes meaningfully.
How the Eudora Revamp affects her place in the meta
The shift is straightforward:
Old Eudora asked whether you could stun the right target.
Revamped Eudora asks whether you can apply marks correctly and choose the right payoff.
That change makes her more reliable in coordinated fights, especially when enemies refuse to split for easy picks. The wider interactions also explain why official messaging framed the revamp around damage optimization and range control.
Quick checklist to test in-game
When updating or playing around the Eudora Revamp, focus on these points in practice or real matches:
- How consistently you apply Superconductor before committing damage
- How Forked Lightning’s chain affects repositioning and chase patterns
- Whether holding Thunder’s Wrath creates more impact in grouped fights
Final thoughts
The Eudora Revamp does not erase her identity. It refines it.
She still punishes mispositioning, deletes squishy cores when she gets first contact, and thrives when you control vision. The difference is that she no longer relies on a single predictable pattern. When you understand Superconductor flow and stop treating Forked Lightning as filler, Eudora becomes more flexible and far harder to play against.
Eudora Revamp FAQs
Yes, you can still delete squishy targets when you get clean control. The difference is that your damage now depends more on applying Superconductor correctly and following up in the right order. Poor sequencing lowers your impact quickly.
She is more reliable in team fights when enemies group or play tightly around objectives. Her damage scales better when multiple enemies are marked, and her ultimate has more value when used with awareness rather than forced on cooldown.
She is harder to play well. The revamp rewards players who read fights, manage marks, and time abilities correctly. Mechanical speed matters less than decision-making and positioning.
Her role stays the same. She punishes mistakes and thrives on vision control. The difference is that she contributes more consistently when games slow down or when teams group instead of splitting for picks.
The revamp is neither a straight buff nor a nerf. It shifts power toward correct sequencing and decision-making. Players who rely on autopilot combos may feel weaker, while players who manage Superconductor properly gain more control in fights.
You focus on applying Superconductor before committing damage, using Forked Lightning for positioning and space control, and choosing when Thunder’s Wrath provides the most value instead of forcing it immediately.
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Editor’s Note: Mobile Legends is always changing, and so are our guides. We update them every patch to keep you ready for the current meta.














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