Home Indie Games ‘Hantu & Hunted’ A Prop-Hunt Game Built Around Southeast Asian Folklore
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‘Hantu & Hunted’ A Prop-Hunt Game Built Around Southeast Asian Folklore

Pocong, Kuntilanak, and Amalanhig are coming.

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A survivor sprints down a torch-lit jungle path in Hantu & Hunted while the Kuntilanak closes in from behind, her long black hair and flowing dress visible against the dark tropical foliage.
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You picked the Kuntilanak. Across the map, fifteen people just turned themselves into chairs and tropical fruit and are now holding very still, hoping you didn’t see where they went.

In Hantu & Hunted (HaH!), a 15v5 asymmetric multiplayer game from Zeevium Games, the Kuntilanak you just picked is one of several legendary Southeast Asian folklore ghosts hunting survivors who are trying very hard to pass as furniture. While hiding, they’re also trying to track down Batuprana crystals scattered across the map, haul them to Rupavarna Machines to get the machines running, and eventually power up a portal that gets them out of the Ghost Realm alive. The Hantu are there to make sure none of that happens.

As a survivor, your best option is to morph. You can morph into hundreds of objects: chairs, crates, fish racks, tropical fruit, whatever is sitting around the map. The Ghost Realm spans eerie villages and dense jungles, plenty of environmental clutter to disappear into. Morphing hides you, but you still have to move to collect crystals and reach the machines, and moving while disguised as a box is exactly as suspicious as it sounds. The Hantu aren’t just scanning for things that look wrong; they’re watching for things that shouldn’t be moving.

Work with your squad and you can finish the machines faster, but fifteen humans moving through the map at once is a lot of noise and a lot of reasons for the Hantu to close in. Split up and stay quiet and you might get more done before the ghosts find the pattern, but someone’s going to get picked off alone.

Five Hantu are confirmed: Pocong, Kuntilanak, Kuyang, Hantu Raya, and Amalanhig, and none of them hunt the same way. The Pocong moves in bursts, closing distance in ways that give you almost no time to react once it’s locked onto you. The Kuntilanak hunts through sound, so staying still isn’t enough if you’re near other humans making noise. The Amalanhig just runs you down, relentlessly, and the longer the match goes on, the less room you have to outpace it.

Each Hantu gets more dangerous as the match goes on. Both sides collect Batuprana not just to power the machines but to build toward power spikes, and when those hit you feel it: the Hantu move faster, hit harder, and the margin for a wrong decision gets very small very quickly. Once the portal opens, it becomes a full sprint: humans running for the exit, Hantu at their most powerful, no more careful skulking or patient machine repairs.

The Kuntilanak is perched somewhere at the top of a tree. Fourteen people are trying not to breathe too loudly while pretending to be furniture. One person’s fish rack just moved.

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Written by
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Jay is the founder and Editor-in-Chief of Blooing. He built it from scratch, writes most of what's on it, and has no plans to stop anytime soon.

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