Most magical schools worry about teaching spells safely. This one’s just trying to make sure the students survive the week. In Mind Over Magic, running an academy means juggling necromancy classes, unstable potions, and the kind of students who think summoning a demon counts as extra credit.
It starts simple enough — placing classrooms, assigning teachers, and decorating your school with eerie little touches like skull banners or alchemy stations. Students drift through their schedules, raising their skills and occasionally setting things on fire in the process. But sooner or later, someone’s going to dig too deep — literally.

Beneath the school sits the Depths, a dungeon packed with rare resources and enough danger to ruin your carefully laid plans. You’ll send students down in small groups, armed with whatever spells they’ve managed to master. Sometimes they come back with treasure. Other times, they don’t come back at all — just another risk that comes with running a school no one in their right mind would enroll in.
And that’s where Mind Over Magic finds its rhythm. It’s less about achieving perfection and more about managing the chaos well enough to stay afloat. Students pick up quirks — some helpful, most not. You’ll catch one skipping class to read forbidden tomes or refusing to stop practicing necromancy in the dorms. Meanwhile, you’re expanding the campus, building new wings, and wondering if another trip to the Depths is really worth it.
The art ties everything together — Klei’s signature style makes every hallway feel just a little cursed, every character expressive in that way where you know they’re hiding something. It’s the kind of world where a simple class project can spiral into a full-blown crisis, and honestly, that’s half the fun.
Fans of RimWorld or Oxygen Not Included will settle in fast. The same balancing act is here — resource management, character-driven disasters, and systems you’re constantly firefighting (sometimes literally). But the magical setting adds its own twists — like spells that misfire, haunted rooms you should’ve never built, and students who accidentally open portals they shouldn’t.
The best part? The game knows it’s impossible to save everyone. Some students will fail, some dungeons won’t go as planned, and that’s fine. Mind Over Magic doesn’t punish you — it turns those moments into the kind of stories you’ll retell, like the time your best student lit half the school on fire… and somehow still graduated.
It’s a messy, magical sim — one that makes surviving feel like the real win. And honestly, that’s what keeps it fun.
Mind Over Magic is available now on Steam.
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