Yacht Club Games has confirmed that Mina the Hollower copies sold have crossed the 500,000 mark, reaching the milestone in under two weeks after its May 29 launch across PC, PS5, Xbox Series X/S, Nintendo Switch, and Switch 2.
The studio announced the figure on June 9, saying the team was completely blown away by the response from players worldwide. The game had already moved 300,000 copies in its first three days alone, making it one of the strongest indie launches of 2026.
Getting there wasn’t straightforward, though. Mina the Hollower spent six years in development, during which Yacht Club Games paused a separate unannounced project and burned through most of its cash reserves before also delaying the game from a planned Halloween 2025 release. Before launch, co-founder and director Sean Velasco was candid with Bloomberg about the pressure the studio was under, saying the game was essentially make or break for Yacht Club’s future. For a 15-person studio with one shot to get it right, the stakes were real.
The game ended up launching to a 90 on Metacritic and 91 on OpenCritic, making it the highest rated game of 2026 at release. IGN gave it a 10/10, and 97% of critics on OpenCritic recommended it, with many drawing comparisons to classic Zelda, Castlevania, and FromSoftware titles, all for a $20 game built on Game Boy Color-style pixel art. Tracking Mina the Hollower copies sold against other indie releases this year, it stands as one of the fastest-selling indie titles of 2026 so far.
Velasco has said publicly that his target is still one million copies, and with Mina already confirmed as a guest character in Rivals of Aether II in 2027, Yacht Club clearly isn’t treating this as a one-and-done release.














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