Home Mobile Legends MLBB Season 41 ‘Scarlet Embers’ – Everything You Need to Know
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MLBB Season 41 ‘Scarlet Embers’ – Everything You Need to Know

New hero, jungle rework, and a massive balance wave.

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MLBB Season 41 ‘Scarlet Embers'
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MLBB Season 41 “Scarlet Embers” is live. The ranked ladder wiped on June 17, 2026, and Moonton made sure the reset came with a lot of new stuff. New assassin Hirara arrived on launch day. The jungle got rebalanced from the ground up. And the roam role was overhauled in a way that changes who you’ll be seeing in your lobbies for the rest of the season.

Here’s the full breakdown of what changed, why it matters, and what you should actually care about.

Hirara: The New Assassin Who Plays Like Nothing Else

Hirara ‘Gilded Embers’ Skin

Hirara is Hero 133, a geisha ninja from the Scarlet Shadow (same clan as Hanabi). She is a jungle assassin with a combo-based kit that works differently from anything else in the roster right now, and she has a real skill ceiling.

One thing to know before you play her: the combo-drag mechanic switches targeting modes between inputs. A lot of Advanced Server players struggled with this at first. If you already play Ling, Gusion, or Benedetta, you’ll get used to it faster. If you’re used to simpler, point-and-click heroes, give her some time in Practice Mode before taking her to ranked.

If you’re planning to pick her up, she’s worth learning properly before you take her to ranked. New heroes tend to arrive either overpowered or a bit weak, and the first few weeks of ranked will tell us which she is.

Her launch skin “Gilded Embers” is available for 51 Diamonds in the first two weeks.

The Jungle Got a Real Rework

This is the change most ranked players will feel right away, and it’s a good one.

Retribution got a big damage buff in the early game. Basic Retribution went from 520 (+80 per level) to 750 (+150 per level). At level 3, that’s about 1,200 damage compared to 760 before. If you’ve been getting stomped in early jungle fights, this helps a lot. Moonton’s stated goal was to give invaded junglers more room to survive when multiple enemies show up to ruin their first clear.

The creep camps also changed. Killing the Horned Lizard, Fire Beetle, or Lava Golem now immediately levels you to level 2. Those camps also respawn 5 seconds earlier than before. This opens up more jungle paths instead of the rigid clear routes that have dominated the meta.

Late-game gold from all camps was slightly increased too.

If you play jungle, you have more options now and you’re harder to bully in the early game. If you play against junglers, expect them to fight back more in the first minute.

Roam Got a System Overhaul, Not Just Stat Buffs

The roaming changes in this patch go beyond the individual hero buffs. Moonton reworked how Roaming Blessings earn money and EXP.

All Roaming Blessings can now gain EXP and Gold by dealing damage, revealing vision, and sharing income from kills. Active roamers get rewarded more for actually roaming. The tradeoff is that the window where roamers earn less gold from solo farming got extended from 5 minutes to 8 minutes, and the income rate during that window dropped from 50% to 30%. The message from Moonton is simple: roam by roaming, not by stealing farm.

Dire Hit was fully redesigned into a stack-based damage item. You build Force stacks while moving, up to 40. At 20 stacks, your next attack or skill uses all of them for bonus damage. It rewards roamers who keep moving between rotations instead of standing still.

On the hero side, a lot of traditional roam tanks got base HP and physical defense increases: Atlas, Hylos, Chip, Akai, and Johnson all got more early survivability. Tigreal gained early bulk but has slightly weaker late-game growth. Grock went the opposite way, trading a bit of early HP for better late-game defense scaling.

For support players, Angela, Floryn, Estes, Mathilda, and Rafaela all got mana cost reductions or stat improvements.

Rafaela’s biggest change is her passive resurrection cooldown dropping from 40 seconds to 10 seconds at base. It still scales up based on how long the target’s respawn takes, so you can’t spam it. But you’ll actually have it available in back-to-back fights now instead of watching the cooldown tick down for most of the game.

The Four Heroes Moonton Flagged as Major Changes

Moonton specifically called out Argus, Saber, Ruby, and Hanzo as the four heroes with the biggest changes this patch.

Argus is no longer an assassin trying to be a fighter. He’s been fully converted. His stats, his passive, and his whole kit now work like a fighter. His Demonic Slash now has a longer attack range and lets him dash a short distance. His Skill 1 now applies a 40% slow. His Skill 2 lost the Cursed Trail but now gives him a burst of Attack Speed and Malice Energy when it hits an enemy hero.

The biggest change is his ultimate. It now auto-activates when Argus would take fatal damage, as long as it isn’t on cooldown. That gives him 3 seconds of Death Immunity. The old Argus would have just died in that situation. He’s genuinely worth picking up again.

Saber was too reliant on his ultimate to do all his damage. This patch gives him meaningful damage before and after it. His orbiting sword now reduces both Skill 1 and Skill 2 cooldowns on hit. His ultimate damage was also retuned to scale harder at max rank. On top of that, his base stats shifted to allow Fighter item builds, which opens up new ways to play him.

Ruby gives up some of her healing to become a real damage threat. Her base Spell Vamp ratio dropped from 125% to 75%. But her Skill 1 damage went up significantly, and her ultimate damage nearly tripled, with a longer cooldown to match. She still has her low-HP lifesteal scaling, so the safety net is there when she needs it. But she now actually threatens enemies in a fight instead of just soaking damage.

Hanzo got stronger at picking off targets and contesting objectives. His Hanekage form’s Skill 2 damage nearly tripled. He can now use Skill 1 directly on Turtle or Lord. His ultimate cooldown was also reduced. The tradeoff is real though. If Hanekage gets killed during his ultimate, the cooldown doubles. He’s a better objective jungler now, but getting sloppy with his body costs you more than before.

Berserker’s Fury Now Deals True Damage on Crits

Crit-based marksmen have struggled against tanky frontlines for a while. Damage reduction items basically cancelled out the big crit numbers. Berserker’s Fury was reworked to fix this.

The item lost a bit of raw power (Physical Attack dropped from 65 to 60, Crit Damage from 40% to 30%). But the unique passive Doom was redesigned: when your basic attacks crit, they now deal extra True Damage equal to 12% of the damage before any reduction.

True Damage ignores armor and shields. Crit marksmen now have a reliable way to actually hurt tanks, without any change to their backline damage. If you play Hanabi or Karrie, it’s worth testing whether this makes crit builds worth building again.

Other Hero Changes Worth Knowing

  • Yin got a big buff. His ultimate can no longer be interrupted by most CC (only Suppress still works). On top of that, Lieh’s Skill 1 cooldown was cut from 20-14 seconds down to just 1.5 seconds. Playing inside the domain should feel a lot smoother now.
  • Eudora got a fix that players have been asking for. Her Superconductor buff now lasts 5 seconds instead of 3. That extra time makes it much easier to actually trigger the lightning chain. Her combo window no longer feels like it blinks and disappears.
  • Ling got a small but useful early-game jungle buff. His basic attack speed went up, his Skill 2 cooldown was slightly reduced, and his ultimate now briefly reveals the position of enemy heroes it hits.
  • Gloo was nerfed with one goal in mind: getting him off the permanent ban list. His Skill 1 explosion damage and ultimate regen were both reduced. He’s still viable, but whether this is enough to actually drop his ban rate is something we’ll see over the next few weeks.
  • Marcel lost his Skill 1 immobilize effect entirely. His base physical defense went up a bit to compensate. The CC complaints were loud enough that Moonton removed the most frustrating part of his kit outright instead of just lowering numbers.
  • Claude, Suyou, Paquito, Freya, Phoveus, Zhuxin, Leomord, and Harley were all nerfed. None of them are going away, but if you’ve been climbing hard with any of them, expect them to feel a little weaker. Claude in particular hits his power spike later now, and Suyou’s early burst damage took a clear cut.

MLBB Season 41 Ranked Rewards and June Cosmetics

Harith ‘Rebel Emberfang’ Skin

Season 41’s ranked reward skin is Zhask “Icespawn Scourge.” You earn it through ranked play, along with the S41 Avatar Border “Scarlet Embers.” Make sure you actually claim your rewards before the season ends. They’re gone permanently after the maintenance window closes.

The June Starlight skin is Harith “Rebel Emberfang,” his very first Starlight skin. It lands on a hero who is still strong in the current meta, so it’s a good month to grab the pass.

Angela “Wind-Up Courier” is the Season 41 First Recharge Special Skin. Any Diamond top-up gets you access to it for 100 Diamonds. Kimmy “Starbound Sentry” is the June Collector skin, available through the Grand Collection draw.

The Sanrio collab is back until July 2. If you missed the original run, this is your second chance to get Angela “Heartstring,” Claude “Bad Bro,” Floryn “Fluffy Dream,” and Chang’e “Moon Artist.”

There’s also a free Roger “Ashbone Gunslinger” skin available through event tasks until July 5.

💡 Want to top up for the new skins this season? Check our guide on how to top up MLBB Diamonds via Codashop and GCash for bonus Diamonds on every recharge.

Two More Things Worth Knowing

Highlights is now a feature. After a strong Classic or Ranked game, the game will offer to generate a highlight clip for you automatically. It processes in the cloud so it doesn’t affect your in-game performance. You can find finished clips under Live > My Videos. You can choose between a templated version with built-in music and effects, or a plain version without.

Brawl got a new Necrokeep-themed map. Flying Clouds were added near the base so you can reach the battlefield faster. Barrels now last longer and multiple players can pick them up at the same time. There’s also a new showcase skill for showing off your Recall animations to opponents. It’s a fun refresh.

The first week of a new season is always the best time to climb. The ladder is still sorting itself out, and skilled players can rack up wins before everything settles. Hirara is the big wildcard this season. If her numbers are hot, expect her to be a priority ban or pick in every lobby. Either way, the jungle changes make this a great patch to be a jungler. Get your games in early.

Editor’s Note: All information in this article has been verified against the MLBB game client and official patch sources before publishing. Mobile Legends is always evolving, and we update our content every patch to make sure you are working with accurate, current information.

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Jay is the founder and Editor-in-Chief of Blooing. He built it from scratch, writes most of what's on it, and has no plans to stop anytime soon.

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