MLBB dropped Patch 2.1.67 on April 22, 2026, and it is one of the bigger balance updates the game has seen in a while. Aulus finally gets the revamp he needed, the entire marksman roster went through a sweeping attribute pass, and a handful of fighters and mages got meaningful tweaks. Here is everything you need to know.
The Aulus Revamp
The big one. Aulus has been sitting in the shadow realm of underplayed fighters for a while, and Moonton finally addressed the two biggest complaints about him: he could not chase enemies properly, and his ultimate felt completely disconnected from the rest of his kit.
The revamped Aulus plays as a sustained fighter who weaves basic attacks between his skills. His passive, Fighting Spirit, works the same way it always did, stacking up as he deals damage and enhancing his basic attacks at full stacks. What is new is everything else.
Skill 1 (Aulus, Charge!) now gives him a movement speed boost, and if he avoids being hit by high-level crowd control within two seconds, he gains control immunity for the rest of the duration. This is a massive quality-of-life change. It means he can actually run someone down and survive the CC that is usually thrown at him to stop the chase.
Skill 2 (The Power of Axe) is a two-part ability. He slashes enemies in a fan-shaped area, dealing damage and slowing them. If he connects with an enemy, he can then recast the skill to dash forward and deal additional damage to the target area. This gives him both gap-closing and a follow-up burst that his old kit completely lacked.
His new Ultimate (Cleaving Axe) replaces the old one entirely. He repeatedly swings his axe at nearby enemies, and after four strikes, he briefly charges before unleashing a wider, higher-damage slash. It builds into his skirmish identity much better than before, rewarding players who stay in the fight long enough to see the payoff.
If you have been sleeping on Aulus, patch 2.1.67 is the time to try him again.
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Marksman Overhaul
This patch includes a system-wide balance pass on marksmen, touching almost every hero in the role. The core theme is this: immobile marksmen got movement speed buffs and early-game durability improvements to compensate for their lack of escape tools. Heroes who were already strong got trimmed. Here is the full breakdown.
| Hero | Change | What Changed |
|---|---|---|
| Miya | Adjustment | Better early durability, higher base movement speed, reduced late-game attack speed growth |
| Layla | Adjustment | Better early durability, higher base movement speed, reduced late-game physical attack growth, higher mana cost |
| Ixia | Adjustment | Reduced early durability (was too dominant in lane), higher base movement speed, reduced HP growth, better mana efficiency and skill damage |
| Irithel | Adjustment | Reduced mid to late game durability, compensated with increased mid to late game damage |
| Beatrix | Adjustment | Reduced base movement speed (it was unusually high compared to other marksmen), Ultimate now inherits lifesteal |
| Brody | Adjustment | Stronger early and late game, slightly weaker mid game, Skill 1 logic made more intuitive |
| Wanwan | Buff | Slightly improved early-game laning |
| Bruno | Buff | Aligned to updated marksman attribute standards |
| Hanabi | Nerf | Aligned to updated marksman attribute standards |
| Claude | Nerf | Better early durability, but reduced Ultimate burst potential in early to mid game, mana cost added to Ultimate |
| Karrie | Nerf | Aligned to updated marksman attribute standards |
| Natan | Nerf | Aligned to updated marksman attribute standards |
| Clint | Adjustment | Aligned to updated marksman attribute standards |
| Lesley | Adjustment | Aligned to updated marksman attribute adjustments |
| Moskov | Adjustment | Better early durability to balance weak early laning |
| Obsidia | Adjustment | Mana cost adjustments |
| Popol and Kupa | Adjustment | Aligned to updated marksman attribute standards |
The Marksman Emblem also received a buff this patch, which should further support the immobile carries that were struggling in lane.
Other Hero Changes
Dyrroth (Buff): Moonton adjusted his main skill to Skill 1 to improve his laning phase power curve. The goal is to make it less awkward to build Rage in early to mid game so Dyrroth players can focus on trading instead of managing stacks.
Harith (Buff): A slight power curve adjustment that keeps his early to mid game strong while also making him viable as a jungler. If you have been wanting to run Harith in the jungle, this patch gives that a bit more room to work.
Melissa (Buff): Chaining Skill 1 into Skill 2 is now smoother. Moonton also removed the cooldown reduction on Skill 1 and adjusted her Ultimate to help her deal better with her counter heroes. Net result should be a more reliable Melissa in ranked.
Terizla (Buff): His mana system has been removed entirely. His skills are now free to cast. If you have ever experienced the nightmare of Full HP but no mana as Terizla, that problem no longer exists.
Sora (Nerf): While Sora has a weak laning phase, he hits a dangerous power spike at Level 4 where his solo kill potential becomes extremely strong. This patch tones that down.
Marcel (Adjustment): His Ultimate has been adjusted to reduce negative effects on his allies. No details were given on the specifics, but it sounds like a quality-of-life fix for team play.
Cici (Adjustment): Several bugs were fixed, and compensatory damage adjustments were made to Skill 1.
Bane (Adjustment): The skill previously called Ale has been renamed to Sea Ink, and its visual effects were overhauled to better match Bane’s lore. Purely cosmetic, but a nice touch.
Gloo and Badang also received unnamed adjustments this patch.
Equipment and Emblem Changes
Starlium Scythe (Adjustment): The passive cooldown was reverted, but its damage and slow effect per instance were reduced. The build path was also optimized so heroes like Harith can reach Cooldown Reduction from the item more quickly.
Dominance Ice (Buff): No specific stat details were provided, but it received a buff this patch.
War Axe (Adjustment): The item got a brand-new visual to match the spirit of the Aulus revamp. Functionally unchanged, but it now looks the part.
Marksman Emblem (Buff): Buffed this patch as part of the broader marksman balance pass.
Tidal Gold Rush Event
Starting April 30 through June 28, the Tidal Gold Rush event will run alongside Classic, Ranked, and MLBB Rising Open matches. You earn Treasure Hunt Coins by doing things you are already doing in games: killing enemy heroes, getting assists, taking objectives, destroying turrets, and picking up map drops. Winning gives you 100% of the coins earned; losing gives 50%.
Coins can be exchanged for rewards, and you also earn Tidal Bounty Chests from matches. The daily cap is three chests and 600 Treasure Hunt Coins. The first Lord kill of any match gives all team members one chest regardless of the final result.
Summary
MLBB Patch 2.1.67 is a marksman meta reset more than anything else. The immobile carries got more lane presence to compete, the dominant ones got trimmed, and the emblem supporting them got stronger. Aulus enters the meta as a more complete fighter with actual chase potential. Terizla gets a free pass on mana forever. And if you were climbing with Sora, expect rougher games ahead.
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Editor’s Note: All information in this article has been verified against the MLBB game client and official patch sources before publishing. Mobile Legends is always evolving, and we update our content every patch to make sure you are working with accurate, current information.














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