Along with WW2, the range of Cold War-era games available has arguably made 20th Century-era combat a somewhat cliched genre. Admittedly, their popularity is likely driven by familiarity; unlike ancient or medieval history, the past centuryās military technologies were reasonably similar to our own, letting players experience combat on more relatable terms.
Nevertheless, such market saturation risks turning this genre stale. These considered Regiments could easily escape consumer attention upon release next Spring, dismissed as more of the same. However, before passing judgement, this titleās potential deserves further analysis.
The Premise
Arguably an alternate history, Regiments will immerse players in a Cold War with a difference: it went hot! Set in 1989, it will depict conventional warfare between the US and the Soviet Union along the Inner German Border, with capitalist West and communist East Germany as minor actors. Their faction selected, players will command a regiment in the battle against enemy forces, using every tactic and resource available to defend their civilisation against the heathen onslaught. The future of humanity is for the taking!
Admittedly, Regiments is far from unique in depicting an alternate Cold War timeline. For example, 2007ās strategy title World in Conflict showed such a scenario, as does this yearās Call of Duty release, Black Ops Cold War. However, comparing Regiments negatively to either game would be unfair; developer Microprose lacks the finances to compete with a āblockbusterā like COD instead of refining the niche historical strategy market. In this regard, Regimentsā premise looks most promising; it grants players the means to dominate the battlefield, but without defying realism in the process.
Limiting combat to one viable theatre (central Europe) is key to this, preventing the gameās narrative from spiralling into absurdity by tying the warās outcome to this one āknife-edgeā campaign.
Thus, Regiments should see players experience fighting in Europe in a style akin to what the world could have witnessed had the Cold War gone hot compared to World in Conflictās odd depiction of a Soviet invasion of mainland America. The gameplay seems altogether more authentic.
On which note…
The Gameplay
Firstly, Microprose promises players total control over their nationās forces, both at ground level and in the air. Though youāll enter the battle with one regiment, you can call in reinforcements on an ad hoc basis.
Thus, whether you need to replenish ranks cut down by enemy gunfire or support an offensive with air and artillery support, assistance is just a request away. Moreover, these units have been carefully designed to reflect equipment from the era, both in terms of look and utility; whether drafting a platoon of West German Leopard 2 tanks, or Soviet T-74s, such details will make WWIII accurate possible.
Furthermore, armour will contribute to the gameās authenticity – so will your tactical options. With the frontline in constant flux, battleplans can be equally dynamic: on the offensive, you can call for aerial support or break enemy lines to seize advantageous ground; alternatively, your forces can feign retreat, to lure in an unsuspecting opponent, or stage mobile defences if a tactical withdrawal is best.
Whatever you choose, battle-planning will complement the āPlatoon Commandā function. This allows you to bypass time-consuming man-management; instead, subordinates will obey your authority, implementing your grand designs with skill and unity. After all, in the heat of battle, thereās no time to lose!
Conclusion
Overall, though the Cold War genre itself may be tired, Regiments should be a worthy exception to this rule. Indeed, it offers the best-possible experience of what conventional commanding forces would have been like had the Cold War gone hot – all without losing authenticity, unlike similar titles.













Leave a comment